I will certainly be using them again, although I do have a few developments/changes of my own that I want to try out. and I spent more time taking photographs and writing up the battle report than I did actually moving the troops and throwing the dice. I fought the whole battle in about an hour. In my opinion these are an excellent set of rules. but they had given it a bloody nose and left the invaders seriously weakened. The Eastlanders might not have stopped the advance completely. The Morschauserlanders had achieved their aim of continuing their advance, but at the cost of severe losses.
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The attacking Morschauserland force comprised: The Eastland commander had three units at his disposal: (This was done to see if this speeded up the pace of the game.)Įastland troops were trying to hold up an advance into Eastland by Morschauserland troops, who had crossed the border to try to regain control part of the disputed border area. The only changes I made to the rules were to use a card-driven unit activation system (as experience has shown me that this makes for a more interesting situation when fighting a solo wargame) and to allow units that have moved to fire during the same turn. I used my mini-campaign board and Hexon II hexed terrain, some of my Megablitz Soviet and German troops, and Scenario 30: 'Last Stand' from the book. I finally managed to try out Martin Rapier's hexed-based variant of the World War II rules in Neil Thomas's ONE-HOUR WARGAMES book.